Thursday, March 21, 2019

VR, AR, and MR with Intel

VR, AR, and MR with Intel

Virtual reality, augmented reality and merged reality are instructional tools that lends themselves to build users first hand experiences to places, procedures, or things that they would not have access to if it were not for technology.

Virtual Reality

My prior knowledge regarding virtual reality consists of a computer application that manipulates the brain into believing what it sees is reality.  After watching the video, I learned that virtual reality products over time will become reasonable priced making it affordable for the public. This includes school districts allowing them to purchase the products for education and engagement purposes. 

Augmented Reality

My prior knowledge regarding augmented reality consists of the merger of reality and virtual reality together in one experience. After watching the video, I learned that augmented reality uses proprioception cues that allow objects in the real world to become a virtual object that interacts with things in the augmented reality.

MR with Intel

Before watching this video, I believed that merged reality was strictly for entertainment. After observing how merged reality is beneficial to the medical profession, I can foresee how other industries will use it to educate their clients and staff. What I learned from the video is that merged reality occurs when a computer is programmed to sense and interact with surroundings including the people that are present in the space. 

Education Today

Every education professional is looking for 21st Century ways to keep students engaged while addressing academic content that will prepare them for higher learning institutions and careers after grade school. Virtual reality, augmented reality, and merge reality all make this possible for student centered learning to take place. Students will no longer be told how something works now they can experience it for themselves. 

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