The elements that are important to players are:
- Systems and Puzzles
- creative environment
- power
- surprise rewards
- Story line
- multi-game players
Players stay engaged with the following tools and autonomy:
- weapons or magic
- challenge that changes as the plot thickens
- constant progress
- need to control
- tension and resolution
- progression from one level to the next
- disproportionate feedback
- social interaction
As I reflect on the information presented in the article I have a new found understanding of how the inclusion of gaming elements in the learning environment can be beneficial to students.
Students will enjoy a mystery where they control what happens and the challenge changes as the complete the story line. Social interaction will encourage student engagement as they work in groups to receive points and rewards for the completion of tasks. Students experience tension and resolution as they turn in assignment and receive feedback and grades for classroom assignments. Gaming in the classroom through class assignments encourages peer interaction and motivates students to complete work.Gaming in the classroom definitely returns the joy of learning back to the classroom.
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