Gameafication Classroom Use
I would use gameification in my classroom because I know the benefit gaming has on the learning environment. The two ways that I will use gaming in the classroom would be as a skill based center and as a formative assessment tool. The skill based center activity would focus on math and English language arts. The first way that I would use gaming in the classroom is to make it a skill based center during small group rotations. I currently use Edgenuity in my classroom for Math and ELA it sets students on their own personal learning path. The program reads to them and the students select their responses using the mouse or keyboard. The data collected from the student responses are utilized to make instructional decisions, and form response to intervention groups.
The second way that I would use gameification in the classroom is for formative assessment. As I teacher I utilize formative assessment before a lesson assess my students prior knowledge, and during the lesson to track student progression of learning. Gaming in the classroom will equip students with the 21st century skills necessary for college and careers. This is a positive move for educators to allow students to be responsible for their own learning and keep students engaged with academic content.
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